Taking a break from LLtK for a little bit; y'all need something a little less tragic, right? :P So, the order this goes in is left side top to bottom, and then the last three on the right top to bottom. 1: the sketch. Pretty straight forward; draw an eye. 2: color it in. Again, simple; I'm using blue because it's very dramatic. 3: Shadow. Take your airbrush tool, change the hardness to the softest option, and lower it to about 35-40% opacity and use a darkened version of the eye color you used. For example, I used an azure eye color, and a sapphire color for shade. Take multiple strokes to create a gradient of shade across the top of the eye. After about three strokes, make a stroke down about where you will put the pupil eventually. Continue the gradient until your at your ideal shade. 4: lighting. Now, use a lighter version on your eye color and up the airbrush opacity to 50-60%. draw across the bottom of the eye until at the ideal shade. In addition, lighten the color further, and turn down the brush opacity to about 25%. From there, draw small lines around the shaded area around the pupil shaded area; this makes the wrinkles present in real irises and gives the eye depth. 5: Add the pupil; I suggest using the hardest brush type for this, as it looks best. 6: Shine. The first step is to use the circular select tool, putting its edge along the apex of the curve of the eye. From there, use your soft brush setting airbrush, and lighten the opacity to about 35-50%. Then, brush long the edge of the selection, gradually moving in towards the center until you get the ideal shade. Then, put the airbrush back onto the hardest brush setting without changing the opacity and make circles in the iris portion of the eye; make a long streak through about half of the pupil out towards the iris for additional shine. 7: Glow. From the eye color you used, brighten it slightly by either moving up the color scale or just to the brightest hue if you used a darker eye color, and on another layer, use the soft brush to create a soft blob of color over the eye. Then, go to your layers tab; there should be a small option towards the top of the window that says "Mode". In the modes, select the "soft Light" mode. That creates a brighter eye, usually best used in lighter settings (minimal shade); if your character's eyes are glowing in the dark, use the "Hard Light" mode, which puts the glow around the outside of the eye as well. I suggest lightening the opacity of the layer in that circumstance, as it can look too solid.
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